Showing posts with label Istav. Show all posts
Showing posts with label Istav. Show all posts

Thursday, December 8, 2011

Party Favors!

Two of the biggest policies completed in Kingdom Building were Prince Oargev's planning of his own wedding and Istav's secret planning of Prince Oargev's bachelor's party.  Other than researching rituals to summon Succubus Dancers, inviting all of the young and powerful of Cyre and Breland, hiring the finest caterers, and buying the biggest stash of alcohol Metrol had ever seen, Istav bartered with House Cannith to provide party favors.  These are what Cannith donated as advertisements: 


Level 2 Magic Items: Cannith Fortune Stones
  • Stone of Cannith: (Daily): Free Action: Trigger: You are hit by an attack with the Fire keyword.  Effect: The opponent who hit you rerolls the attack roll.  If the reroll is a 20, this magic item is destroyed. 
  • Stone of Deneith: (Daily): Free Action: Trigger: You are hit by a melee attack with the Weapon keyword.  Effect: The opponent who hit you rerolls the attack roll.  If the reroll is a 20, this magic item is destroyed.
  • Stone of Ghallanda: (Daily): Free Action: Trigger: You are hit by an attack that includes Forced Movement.  Effect: The opponent who hit you rerolls the attack roll.  If the reroll is a 20, this magic item is destroyed.
  • Stone of Jorasco: (Daily): Free Action: Trigger: You are hit by an attack with the Poison keyword.  Effect: The opponent who hit you rerolls the attack roll.  If the reroll is a 20, this magic item is destroyed.
  • Stone of Kundarak: (Daily): Free Action: Trigger: You are hit by an attack that targets Fortitude Defense. Effect: The opponent who hit you rerolls the attack roll.  If the reroll is a 20, this magic item is destroyed.
  • Stone of Lyrandar: (Daily): Free Action: Trigger: You are hit by an attack with the Lightning keyword.  Effect: The opponent who hit you rerolls the attack roll.  If the reroll is a 20, this magic item is destroyed.
  • Stone of Medani: (Daily): Free Action: Trigger: You are hit by a a ranged attack with the Weapon keyword.  Effect: The opponent who hit you rerolls the attack roll.  If the reroll is a 20, this magic item is destroyed.
  • Stone of Orien: (Daily): Free Action: Trigger: You are hit by an attack that targets Reflex Defense.  Effect: The opponent who hit you rerolls the attack roll.  If the reroll is a 20, this magic item is destroyed. 
  • Stone of Phiarlan: (Daily): Free Action: Trigger: You are hit by an attack with the Charm keyword.  Effect: The opponent who hit you rerolls the attack roll.  If the reroll is a 20, this magic item is destroyed.
  • Stone of Sivis: (Daily): Free Action: Trigger: You are hit by an attack that targets Will Defense.  Effect: The opponent who hit you rerolls the attack roll.  If the reroll is a 20, this magic item is destroyed.
  • Stone of Tharashk: (Daily): Free Action: Trigger: You are hit by an area attack.  Effect: The opponent who hit you rerolls the attack roll.  If the reroll is a 20, this magic item is destroyed. 
  • Stone of Thuranni: (Daily): Free Action: Trigger: You are hit by an attack with the Necrotic keyword.  Effect: The opponent who hit you rerolls the attack roll.  If the reroll is a 20, this magic item is destroyed.
  • Stone of Vadalis: (Daily): Free Action: Trigger: You are hit by an attack with the Cold keyword.  Effect: The opponent who hit you rerolls the attack roll.  If the reroll is a 20, this magic item is destroyed.
Lesser Stone Benefits
Wielders          Benefit
2                    Each ally who bears a stone gains an item bonus to the defense targeted by the rerolled attack granted by their stone equal to the number of allies with stones they can see.

     These were inspired by the Luck Stone magic items from Adventurer's Vault, but at a much lower level, no way to specifically plan to take advantage of them, and with a significant drawback. Still, they seemed useful to keep around.  The copies the PCs got were "experimental" products deemed safe, but unstable.  I had the PCs roll to get a random stone.

Thursday, September 29, 2011

Archetypes Part 3: Cyran Noble


This archetype is also pretty vital to the campaign.  There could be any number of nobles at court who have befriended Oargev, with any combination of classes and some variety of races.  Accordingly, I had 4 of this card in my deck.

Archetype: Cyran Noble
Race: Human, Half-Elf (most common), Elf, Halfling, Changeling, Gnome, Dwarf, Half-Orc (less common)
Class: Any Martial, Arcane, Shadow, or Divine Class.
Religion: Sovereign Host (most common); Dark Six, Blood of Vol, Silver Flame, Spirits of the Past (less common)
Hook: You are a member of one of Cyre's noble families, perhaps even a distant relative of the royal family. You have been raised alongside the crown prince, chosen at a young age to be his life-long companion.  Your family owns land, employs servants, and has a tradition of military service.
Benefits: You gain Noble Protection and one other benefit:
     Noble Protection: As a noble, you are not held to quite the same standards as other Cyrans in legal proceedings. More can be forgiven, and your word is superior to the word of those from lesser stations. If you are recognized as nobility on the battlefield, sentient enemies would much rather take you hostage than kill you.
And one of the following:
Military Service: Gain proficiency with all military melee weapons, all military ranged weapons, any one superior weapon, or any one armor or shield (ignoring ability score prerequisites for the feat, but not other prerequisites). In addition, you have military rank.
Impressive Connections: In any sufficiently large city across Khorvaire, and anywhere in Cyre, you may roll a Streetwise, History, or Insight check to discover if there is someone in town with whome you are connected. The higher your check, the better the connection. The skill you choose to use will determine the sort of help your connection will offer (Streetwise: a merchant connection- benefits to buying and selling in town; History: a family connection- a place to stay, contacts in local society, formal introductions; Insight- Old Friends- a place to stay, contacts in regular society, active help in your affairs in-town.)
Superior Education: Choose 1: You gain +3 in one associated skill, all associated skills as class skills, +1 in three associated skills, or 2 bonus languages. Associated skills: Arcana, Diplomacy, History, Insight, and Religion. Also, you know a handful of gifted scholars and have established connections in one or more educational institutions.
Royal Family: As a member of the royal family, you hold even greater power than a regular noble. Your commands are expected to be followed and anything you say or do has some weight of law behind it.

Commentary:  This role has a lot to work with.  Mostly, they would be playing rather classic DnD races, and certainly would be able to play a huge variety of classes.  I left Psionics off of the list because I felt like it was too exotic for a Cyran lord to be involved in, and when I listed Any Shadow, the Vampire class was not yet out.  I would probably have discouraged that class, as it doesn't seem very good, and also screams Karrnath, not Cyre.  
     If I had only 5 PCs, I would have been happy with Oargev and 4 nobles for a few reasons.  First of all, with a selection of 4 pretty solid benefits, they could differentiate themselves.  Now, in retrospect, I am not sure they could differentiate themselves from Oargev particularly well, but I never ran into that issue.  I figured any of my potential PCs would be happy in this archetype, as they could play an arcane researcher and ritualist, a playboy adventurer, or a hard-boiled career officer.  They could play Eddard Stark or Littlefinger.  They could play any of the Knights of the Round Table.  While this wasn't quite the "play whatever you want" card, it was certainly the "play any mainstream concept you can think of, and a few off the beaten path with mainstream elements" card.
     I ended up with a PC selecting this archetype.  The tactics-loving leader player selected it because it let him play the power behind the throne.  He has decided to play Istav ir'Somme, nephew to the Queen's Consort and, therefore, cousin to the Prince.  He is a Half-Elf Bard who studied at Arcanix in Aundair, giving him many ties to that nation.  He is older than Oargev, and has been asked by the Queen's Council to act as the Prince's chief adviser.  Istav has a good bit of Littlefinger to him.  He is a machine when it comes to diplomacy and politics and is willing to be brutally honest with his cousin, Oargev, when he is about to make a fool of himself in either field.  He selected Impressive Connections as his benefit, but he has only used it once so far.